Here is where I am unsure of my picks. First, I want to include a vindicator. With the two rhinos and the oblits, I think I have enough of a target rich environment to risk this thing on the field. While the template weapon is good for mass infantry, I am not so certain how this will preform against armour heavy armies. But then, I would have to play test it, wouldn't I? Secondly, I am not sure how to handle my HQ. I want to try a Tzeentch Daemon Prince with Bolt of Change. The idea being it will take care of any nasty surprises that deploy close to my troops and it can fire at approaching armour. But he has a target on his head the size of the vindicator...which is not necessarily a bad thing. I want target rich environments against shooty armies.
Anyway, so far I have the two units painted (but need autocannons instead of plasma/flamers) and the daemon prince almost done. I have the two rhinos and three obilterators. I need to convert an add on for my third rhino to change it into a vindicator and somehow find a fourth obliterator.
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I have also done some work on my terminators. I want to complete a unit first though and see how they look together. With the advent of the Blood Angels codex, I also may change my terminator army idea if I can fit them into a blood angel army....that Saguinary angel looks goooooooood. And this is what I like about having an army to play with already, any secondary armies are just about the models, not about the game.
Vindicator gets to roll 2d6 and pick the best for armour pen. It's no AP1 melta but with S10 you should be able to pen most things often enough.
ReplyDeleteIf possible, I'd say ditch the autocannon's for missile launchers - they are more multi-purpose.
It certainly is possible. I would still want to play test both. Despite the higher strength on the Krak missile, I still like the reliability of two shots against infantry. Normally I take MLs over other heavy weapons simply because they are multi-purpose.
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